The 'Can't Be Assed' Guide to Sims Screenshot Editing
*also the Time-Strapped Simmer's Guide and the Not Familiar with Art Processors Guide
I often can't be assed - a British slang term for 'can't be bothered'. Everyone knows I love my shortcuts and lazy ways of doing things. So let me show you some quick and fairly low effort ways to edit screenshots. No CC, No Gshade, no ReShade, no ReLight, no graphics tablet, no paid art programs.
This guide is designed to be as easy to use as possible, so it will describe some things that you may find easy and not need describing. You need to remember that this community has a varying level of computer knowledge, age ranges and the like which is why I'm trying to give as clear intsructions as is possible.
Last updated: 09/03/26
When I first started doing SimLit I noticed how dark and dull my unedited screenshots were. I tried using a program that bulk-applied filters to all my screenshots, but it looked even worse, which is why I ended up editing the screenshots one by one in the end. Takes a bit longer, but most of the time it's worth it
- This guide will use GIMP (I am using Version 3.0.4 in this guide). To download it go here, this is a collection of older downloads direct from GIMP's official site. Be careful and use an anti-virus program to scan the download first, always.
You will also need to download the GMIC plugin, which will give you access to loads of useful extra effects!
I will try to explain everything as simply and as clearly as possible and use screenshots of the GIMP program for extra clarity. for those of you who don't use these sorts of programs often- but for anything not explained here, please use a search engine or look up the program's user help guide/documentation since this is isn't intended to be a complete GIMP tutorial.
Starting Tips for Complete Beginners
- I recommend saving all of your screenshots in the .png image format, but only if file size/storage space is not a concern.
I currently use .png for everything. It allows transparency in your image, there is no loss of colour information or detail. However, the file size is also not the smallest... but there's little to no loss of quality. In my game, all of my screenshots, when taken with the C key, are automatically in .png format. This was also the case with all of my XBox screenshots when I used to play on XBox. There are external programs you can use to take in-game screenshots too, but the C key will usually do just fine.
- If file size is a concern, then .jpeg is also an option.
As an artist, I'm not a fan of .jpeg since it can cause distortion and loss of colour detail, depending on the image. Most can't see the difference but sometimes I notice the loss and it's bothersome hence why I go for .png. It's less obvious with Sims screenshots, but still noticeable enough to bother me personally, haha. The good thing about .jpeg is that the file sizes are normally way smaller than a .png. More on this is discussed in the 'Reducing File Size' section.
- Try switching the camera from TS4-style to TS3-style
This guide does a better job at explaining the difference between the Sims 3 and Sims 4 Camera settings. This can be done, and changed back if needed, in the Game Camera tab of the Game Options. On PC, it can be changed on the Camera Controls tab up in the top right-hand corner
- Console's 'Free Cam' Mode controls
To access Free Cam mode on the XBox One/PS4 versions, click the camera in the top right of your screen during Live Mode.
XBox One:
- LB and RB- change speed/pause whilst in Free Cam mode
- A - pan screen up
- Y - pan screen down
- B - Exit Free Cam mode
- Left Stick - Pans the screen forwards, backwards, and sideways
- Right Stick - Tilts the view left, right, up and down
- LT - Zoom out
- RT - zoom in
PS4
- L1 and R1- change speed/pause whilst in Free Cam mode
- Cross button - pan screen up
- Triangle Button - pan screen down
- Circle button - Exit Free Cam mode
- Left Analog Stick - Pans the screen forwards, backwards, and sideways
- Right Analog Stick - Tilts the view left, right, up and down
- LT - Zoom out
- RT - zoom in
- PC's Camera Mode
Press the Tab button to put the game into Camera Mode.
- Q and E - Tilt up or down
- Speed altering: Number keys 0- Pause, 1-normal, 2- X2 speed, 3- X3 speed.
- A and D - Pan left/right.
- Tab - Exit Camera Mode
- Z + X - Zoom in/out (Can also use the mouse wheel if you have one)
- Left Click and Drag - Freely move the camera in any direction.
- C - Take Screenshot, which will go into the Screenshots folder of your Sims 4 folder, which will be in Documents / Electronic Arts / The Sims 4 (unless moved). Some prefer to use Print Screen or external programs like Fraps; do it whichever way works best for you!
- CTRL + 5, 6, 7, 8, or 9 - Saves your camera angles / positions so you can re-use them later
• 5, 6, 7, 8, or 9 - Recalls your saved angles / positions that you have saved to the relevant keys/
Contents
1. Colour / Gradient / Image Overlays
2. Sunny Day
3. Simple Magic Effects
4. File Size and Batch Conversion
5. Useful GIMP filters and options
6. GMIC plugin
1. Colour / Gradient / Image Overlays
Most of my screenshot editing boils down to simply putting colour overlays over the images and altering the brightness/contrast of the pictures. Colour overlays are also something I use to set a mood, as well to add cohesion to the image and aid storytelling.
Single Colour Overlay
- On the Layers box on the bottom right, change the Mode of the top layer to 'Overlay'. If for whatever reason the Layers box isn't there, click CTRL + L to bring it up.
- On the top right of the screen, a box will come up with various options. Make sure that the 'Fill Type' is checked with 'FG Colour Fill' and the the 'Affected Area' section is checked with 'Fill whole selection'.
Now it's time to pick the colour of your overlay.
Gradient / Multiple Colour Overlay
- This time, press the G key to make 'Gradient Fill' come up in the top-right box!
- Screen: Gives a somewhat 'hazy' look to the overlay.
- Soft Light, Hard Light, Linear Light and Vivid Light all have various levels of intensity and vibrance that can be useful at lower opacities.
Image Overlays
- Purple / pink for Magic Realm Shots
- Light / pale blue for winter and snowy scenes.
2. Sunny Day
- From there, make a New Layer. Then in the Toolbox, select the Airbrush tool and do the same as above- draw a 'rectangle' of yellow at the top.
- There is a Blur tool in the Toolbox (you can use Shift + U to make it the active tool) which you can use to blur the bottom of the rectangle to achieve a more gradual glow effect later on. Click the Paintbrush or Airbrush tool twice to bring up the various sliders- you'll probably need to change the size.
- Where you changed it to 'Overlay' last time, instead scroll down and use either 'Soft Light' or 'Vivid Light' (I used Soft Light since I preferred the effect).
3. Simple Magic Effects
Flame Painter
- Open it in GIMP by going to File > Create - From Clipboard.
- Go to Layers > Transparency > Add Alpha Channel
- Press R to make the Rectangle Select Tool active. Select bits of the UI and then press CTRL + X to Cut them. Keep doing this until all you have left is the grey checker background (the transparency) and the black image with your Flame Painter design on it.
- Go to Colours > Colour to Alpha. In the box that comes up make sure that you change the Colour from white to pure black (hex code 000000). Then click OK. This will seamlessly get rid of the black BG.
- Set the Layer Mode of the Flame Painter layer to either Addition, Soft Light, Hard Light, Vivid Light or Linear light, depending on which one you think looks nicest for your needs. Addition will most likely look nicest.
Overlay and Airbrush for glow
- Click A to bring up the Airbrush. Make sure your brush is set to one with low hardness.
Useful distortion filters (found under Filters menu tab)
Blur > Linear Motion Blur
- Do the same thing on the Flame Painter layer - select the magic area with Free Select, then Blur > Linear Motion Blur, set the settings to what you want then click OK.
Supernova
- Make a new Layer. For now, set it to Addition.
- Number of Spokes: Controls the amount of points on the supernova.
- Radius: Changes the size
- Random Seed: Changes the way the supernova looks. Best way I can describe that.
- Select the area that you want the glow to remain.
- Go to Select < Invert
- then Cut.
- Go to Select < None.
- Make sure you have a fairly big brush and that Force is set to low (I set it to 19.)
- Smudge carefully around the edges of the supernova until the light is blended in a satisfactory manner.
4. File Size and Batch Conversion
Save your screenshots as .jpeg
To repeat what I said above, I love .png for its quality, but that mainly stems from me being an artist. For Sims screenshots, the average person won't notice much difference between .png and .jpeg (when it's not saved at a low quality, anyhow).
You have a couple of options for this:
- Do it manually in a program like GIMP (This is good to have more control over the .jpeg quality and compression)
- Use this program, Irfanview. It's a free program I've used a little bit before for various things, but I recently learned you can batch-edit a lot of images at once in various ways with this, which is great!
To save screenshots as .jpeg in GIMP:
- Open up your image in GIMP.
- Go to the File tab at the top and scroll down to 'Export As'...
- Change the .png at the end of the file name to .jpeg or .jpg. (Make sure it doesn't read as [image name].png.jpeg. To help prevent any issues, it must read as [image name].jpeg)
- You will get a box come up about quality
options. If you don't know what you're doing with it, don't touch any of
the options other than potentially the Quality bar. Set the Quality bar
number anywhere between 70 and 90, since I haven't noticed much
difference with these numbers. Then click Export.
- Your image
will be saved as .jpeg. Since your file is a different type to the
original, it shouldn't overwrite the .png version if they're stored in
the same folder.
In my game, my PC screenshots are 1920 X 991 when taken with the C key. That's a fairly big size. My XBox screenshots are 1280 X 720.
On all of my stories up to 22/04/22, I actually don't have my screenshots displayed at their normal size. have them displayed at 'Extra Large' size, as I initally worried displaying them at their original size would cause issues with some blog layouts, or the mobile layout. Storage space is less of an issue on Blogger (As far as I'm aware, it's free so long as your image is under a certain size...but I don't know for sure), but if you don't need your screenshots to be huge you can easily resize them physically to help reduce file size.
...and Original size. You likely won't notice the difference on mobile.
To resize your screenshots, you have multiple options:
- Do it manually in a program like GIMP (only worth doing if you only have a few screenshots)
-Use Irfanview. Since Irfanview can be used to both convert file types and resize images, I'll cover that after this bit.
To do this in GIMP:
- Open up your image in GIMP.
- Go to the Image tab in the top menu and locate 'Scale Image' in the drop-down menu.
- A
box will appear on the screen called 'Scale Image'. This box is shown
below. The measurement is in pixels; it's best to keep it that way.
Whatever you do, do not click the little chain-like shape next to either
the Resolutions or Width/Height. The chain shape basically keeps the
image 'uniform'. Otherwise you can change Width and Height independently
of each other, and that might cause image shape distortion.
- Change either the Width or the Height; the other number will change automatically after to keep the image 'uniform'. What size you change it to really depends on what size you need for your blog, image storage, etc. I would personally advise to not make the width any lower than 800 or 900.
- After this, go to File and then 'Export As...' and export it as your preferred file type (I suggest either with .png.
- FOR .png: There will be a box come up that says 'Export image as PNG'. Don't change any options, just click Export.
- FOR .jpeg: There will be a box of quality options. Make sure the Quality number bar at the top is between 70 and 90 for decent results, no lower. then click Export.
Batch-editing picture size and file type using Irfanview
- I suggest having a backup of your screenshots somewhere first before batch-editing anything!
Go to File, and then scroll down to 'Batch Conversion/Rename.' This box will come up:
- You can use 'Browse' underneath 'Output folder for result files' so all of the results of your conversions will go into that folder. You can also rename them, and even change the naming pattern in a way that's easier to sort or whatever.
Maybe you don’t personally see a difference.
- More specific, and can choose the quality of .jpeg to maximise quality and reduce file size as much as possible.
- A bit easier to change things if you've done something you don't like since you can just CTRL + Z and then save again.
- The slow way, not ideal if you've got hundreds of screenshots
IrfanView
- Less specific than editing in GIMP
- Bigger chance of possibly ruining your screenshots if you accidentally delete/overwrite them and edit them in a way that you don't like in the end. I would suggest not overwriting the original files until you've definitely ensured yourself the new ones are what you want.
5. Useful GIMP Filters and Options
Under Colours menu tab
- Posterise: Gives a slightly comic-y look with less colours.
- Exposure: Can be used to darken shadows
Under Filters menu tab
- Zoom Motion Blur: A motion blur around the edges. Good for action shots.
- Circular Motion Blur: The same but in a circle. Might be good for showing confusion or something.
- Wind: Makes the image look windswept and spreads parts to one side.
- Vignette: Adds a soft border.
- Lens Flare: Does exactly what it says
- Slur: Slur pixels and give a more dithered / chaotic look. Works well on fire effects.
- RGB Noise: Adds noise over the image. When the box for tool options comes up, you can change the mode of the Noise on (not the layer) to give a grainy look to the image.
- Oilify: Makes it look painted
- Gimpressionist: Various options to make your screenshot look like a piece of art, but not the best tool.
- Add Border / Fuzzy Border: Does what it says on the tin
6. GMIC plugin
- Bokeh: adds bokeh lights
- Brushify: Make it look like a painting (better than Gimpressionist)
- Boost Fade: Seems to add a colour tone
- Colour Blindness: Lets you see what the colours will look like to someone with specific types of colour blindness, and can change the image to look like that.
- Colour Temperature: change between colder or warmer tones.
- Normalise Brightness: alters brightness , hard to explain.
- Sepia - changes to orange-brownish tones
- Vintage Style - similar to above
- Vibrance: makes colours deeper and brighter
- Breaks: looks like shattered glass or a mirror
- Chromatic Aberration: Adds the sort of red-greeny dodgy TV-ish blur
- Has a lot of blur options, including motion blur
- Add Grain: adds a graininess to the image, and is easier to do than the RGB Noise option earlier
- CRT: 3 different options, looks like an old TV screen.
- Rain and Snow: Adds rain and snow overlays and easier than the overlay option from earlier.
- Freaky Details: increases detail seemingly by enhancing light and dark a bit more.
- Quick Tonemap: alters the tones somehow.
- Multiple options to Sharpen the image.
- Texture Enhance: mostly seems to sharpen.
- Equalize Light and Shadow: Hard to explain, but affects lighting.
- Dodge and Burn: Mostly darkens the image (burn) and brightens highlights more (dodge).
- Light Glow: adds a bit of glow
- Light Leaks: Looks a bit like a photo artifact patch of light
- Shadow Patch: Adds a bit of extra shadows across the image
- Anti Alias: the opposite of 'sharpen' essentially, smooths edges
- JPEG Smooth: Tries to fix some issues with very compressed JPEGs
- Unpurple: This is really good if you play on Console or if you do not use the NoBlu mod, since the unmodded game has something of a blueish filter over it. However, there might be a chance this can negatively effect lighting on skintones. Also not worth using if there's a lot of blue and purple that is necessary, like in the Magic Realm. It's probably better for portraits.









































Comments
Post a Comment